Good games create an environment where the players make interesting decisions. Interest is driven by the mechanics and can be supported by the theme and the look of the game. Outside of the game, one's enjoyment of the game is expanded by friendly company.
I only played four games yesterday, but one of them was a very long game. I had a great time. Today, I have a full slate of tournament games scheduled. I still might find time in the afternoon to swim in the pool.
Settlers of Catan: I did better in my second play of this game. I managed to win, so that I have a game to play (Catan quarterfinals) at the end of the week.
History of the World: HotW takes about five hours to play. Prezcon, being a weeklong convention is the ideal time to play it. I enjoy the company of the people, and I love the theme of the game (and thinking about the ancient civilizations in the game). Its mechanics are straightforward, but I still find the decisions interesting. There is a lot of downtime between a player's turns. That can promote social conversations, so the players make a big difference in the enjoyment of the game. Yesterday, I tied for first place and lost on the tiebreaker.
18Lilliput: This is a lightweight version of an 18XX game. In the game, you run a Lilliputian railroad company where you are managing the price of your railroad stock, investing in trains of your rail company, and investing in other companies. There are a lot of interesting decisions to make. The game, however, felt like real life work to me. I can tell it is a good game, but there is more math calculations than I prefer. I joked with my friends that I wanted to get a spreadsheet and macros to work through the game.
Azul: I wrapped up the night playing in the Azul semifinals. For being a short game with light mechanics, Azul has a lot to think about. I was out of my depth in the semifinals playing against two particularly good players with lots of experience in the game. I finished last, but I would like to play more games of Azul. I will probably buy a copy for myself.
Thursday, February 28, 2019
Wednesday, February 27, 2019
Prezcon 2019 Day 2
I had another boardgame packed day yesterday. I played six games, with one of them being new. My play level in the different games ranged from good to poor.
In one of the games where I played poorly, one of my opponents seemed to be suspicious of my intentions. He made a comment at the end that implied I might have been colluding with the person who won the game. This player was the type of person who kibbitzes and expresses a bit of frustration when opponents play differently from how he thinks they should play. Kibbitzing is pretty common in games, but the frustration aspect is unusual at Prezcon where I have found people to be cool and laid back. The game in which this occurred is one that I am not an expert, but I do occasionally win. I also don't play the game outside Prezcon so my level of play varies greatly. It is interesting that this player appears to project his own expertise (real or otherwise) on all of his opponents and appears to become suspicious if people play differently from what he perceives is the best way. A lot of this is speculation on my part because I don't know what is going on in another person's mind.
Weird things can happen in games. A friend of mine told me a story of another opponent who refuses to play with my friend this opponent perceived an unusual play by my friend as something against the rules (the play was legal, and my friend is very good at this game). This opponent has actually gone so far as to withdraw from a tournament rather than play against my friend. People can take some of these games too seriously.
Here are the games I played yesterday.
San Juan: a quick, card driven version of Puerto Rico. Puerto Rico is one of my favorites (it is like consulting), so this game was fun.
Texas Glory: I lost this game as the Texians (Texans). This is an asymmetrical game about the Texas Revolution. I think I played pretty well, and I was playing against one of the top players in the tournament.
Settlers of Catan: I didn't do great in this game, but I have another chance to play today.
Castles of Burgundy: I didn't do great in this game either. I made a very poor decision at the beginning and I started losing concentration later in the game. I have another chance to play today.
Azul: I won my first game of Azul. It was quite the turnaround from my previous Azul game on Monday. I get to play in the semifinals tonight. We will see how it goes.
Mysterium: I finally got a chance to play this cooperative, "Clue by pictures" game. I am not a fan co-op games, but the company of friends made it fun. This was a great way to close the night. We "won" the game, despite many jokes about us new players on how individuals can win (the answer is, "we all win together, or we all lose together. There are no individual winners!"). The premise of the game is that a ghost of a murder victim is trying to communicate with psychics (the players) about the identity, location, and weapon of the murderer. The catch is that the ghost can only communicate in pictures. The play involves trying to link pictures provided by the "ghost" with pictures representing the murder suspects, possible locations, and possible murder weapons. Oftentimes, the pictures the ghost is choosing from are difficult to link to what is on the board. It makes the process to identify the murderer difficult (being a psychic is hard!). Mysterium is good game where people can play, and not take it too seriously.
Lots more games today, including History of the World!
In one of the games where I played poorly, one of my opponents seemed to be suspicious of my intentions. He made a comment at the end that implied I might have been colluding with the person who won the game. This player was the type of person who kibbitzes and expresses a bit of frustration when opponents play differently from how he thinks they should play. Kibbitzing is pretty common in games, but the frustration aspect is unusual at Prezcon where I have found people to be cool and laid back. The game in which this occurred is one that I am not an expert, but I do occasionally win. I also don't play the game outside Prezcon so my level of play varies greatly. It is interesting that this player appears to project his own expertise (real or otherwise) on all of his opponents and appears to become suspicious if people play differently from what he perceives is the best way. A lot of this is speculation on my part because I don't know what is going on in another person's mind.
Weird things can happen in games. A friend of mine told me a story of another opponent who refuses to play with my friend this opponent perceived an unusual play by my friend as something against the rules (the play was legal, and my friend is very good at this game). This opponent has actually gone so far as to withdraw from a tournament rather than play against my friend. People can take some of these games too seriously.
Here are the games I played yesterday.
San Juan: a quick, card driven version of Puerto Rico. Puerto Rico is one of my favorites (it is like consulting), so this game was fun.
Texas Glory: I lost this game as the Texians (Texans). This is an asymmetrical game about the Texas Revolution. I think I played pretty well, and I was playing against one of the top players in the tournament.
Settlers of Catan: I didn't do great in this game, but I have another chance to play today.
Castles of Burgundy: I didn't do great in this game either. I made a very poor decision at the beginning and I started losing concentration later in the game. I have another chance to play today.
Azul: I won my first game of Azul. It was quite the turnaround from my previous Azul game on Monday. I get to play in the semifinals tonight. We will see how it goes.
Mysterium: I finally got a chance to play this cooperative, "Clue by pictures" game. I am not a fan co-op games, but the company of friends made it fun. This was a great way to close the night. We "won" the game, despite many jokes about us new players on how individuals can win (the answer is, "we all win together, or we all lose together. There are no individual winners!"). The premise of the game is that a ghost of a murder victim is trying to communicate with psychics (the players) about the identity, location, and weapon of the murderer. The catch is that the ghost can only communicate in pictures. The play involves trying to link pictures provided by the "ghost" with pictures representing the murder suspects, possible locations, and possible murder weapons. Oftentimes, the pictures the ghost is choosing from are difficult to link to what is on the board. It makes the process to identify the murderer difficult (being a psychic is hard!). Mysterium is good game where people can play, and not take it too seriously.
Lots more games today, including History of the World!
Tuesday, February 26, 2019
Prezcon 2019 Day 1
As in years past, I find myself sitting by the pool this morning at Prezcon thinking about my experience so far. Yesterday, my first day at Prezcon 2019, was a lot of fun. I have seen several of my friends already and played boardgames with many of them. The drive to Prezcon was uneventful, even with strong winds that pushed my little FIAT around a bit. I played a surprising number of games for a Prezcon Monday: six, with two of them being new to me.
Driving down to Prezcon yesterday, I reflected upong what drives my enjoyment of the convention. It has taken me years to realize this, but a large part of the enjoyment is spending time with like minded people. This is also true for rowing. In both boardgaming and rowing, the activity brings me in contact with who enjoy breaking down an activity into its components and figuring them out. It also brings me into contact with people who, to varying degrees are competitive. For boardgaming specifically, this involves learning how a game works or learning deeper depths of the mechanics of a more familiar game. While I enjoy trying to win, the games I play, I also enjoy the interactions with players and the conversations after and between games. Prezcon provides the opportunity to have dinner with fellow gamers, chat with them, and share experiences about new games and new experiences with familiar games.
I played six games yesterdays: Scythe, Sagrada, two games of 7 Wonders, Azul, and Wingspan. There is also a tongue and cheek tournament for Rock, Paper, Scissors, but I don't really include that in the count.
Scythe: I played this for the first time, and attended most of the demo. I did exceptionally poorly in the game, but found it interesting and learned how many of the mechanics worked. My difficulty with the game is that I missed a key part of the demo where specifics for end game scoring was discussed. During my game, I tried to fake it by observing what others were doing. That didn't work, but I had fund and want to try the game again.
Sagrada: This is another game I played for the first time. It is a light and fairly quick game. It is a dice drafting game where one lays down colored dice on a board in a required pattern (to make a stained glass window pattern). There are rules concerning the numbers and colors of the dice in each placed tile. I enjoyed playing it, but I experienced little bits of frustration when I would forget about a specific rule on dice placement. I did respectably, only losing by about 10% (the scores were 49, 49, and 45). I think this is a game with wide appeal to both people who play a lot of boardgames and those are more casual in the hobby.
7 Wonders: I played two pick up games of this, and it is one of my favorite games. My copy of the game is well used -- the box is falling apart and needs, as my friend Matt said, "some tape love".
Azul: I recently learned this game and, playing for the third time ever, had my worst score (I made a serious misplay that resulted in getting stuck with the maximum penalty in a game round). This is another game that is relatively short and has wide appeal to include casual boardgamers.
Wingspan: I brought my recently purchased copy to play at Prezcon. I absolutely love this game. It has engine building mechanics which I enjoy, has a limited number of decisions to make during one's turn that speeds up play, and has well made game components. The game designers also put a lot of research and effort to fully develop the birdwatcher theme. Cards are beautifully illustrated, the flavor text provides short facts about the birds, and the mechanics feel right to what the birds actually do in real life. Playing the game with Prezcon gamers put the game through a kind of playtesting wringer. Small corners of the rulebook needed to be investigated for clarity (example: the use of a "wildcard" feature and its interactions with other parts of the gamee), and we identified one typo in one of the goal cards (the Photographer goal, for anyone familiar with Wingspan, appears to be missing information). The scores were also very different from the previous games I had played. In my previous games, winning scores ranged from 77 to 81. In this game, 74 was the lowest score, second was 95, and 108 was the winner. Players pretty much play in parallel (there are no "screw with your opponent" mechanisms), and everyone at the table did a good job in building the bird collecting engines. I expect to be able to get at least one more game of this in, this week.
Driving down to Prezcon yesterday, I reflected upong what drives my enjoyment of the convention. It has taken me years to realize this, but a large part of the enjoyment is spending time with like minded people. This is also true for rowing. In both boardgaming and rowing, the activity brings me in contact with who enjoy breaking down an activity into its components and figuring them out. It also brings me into contact with people who, to varying degrees are competitive. For boardgaming specifically, this involves learning how a game works or learning deeper depths of the mechanics of a more familiar game. While I enjoy trying to win, the games I play, I also enjoy the interactions with players and the conversations after and between games. Prezcon provides the opportunity to have dinner with fellow gamers, chat with them, and share experiences about new games and new experiences with familiar games.
I played six games yesterdays: Scythe, Sagrada, two games of 7 Wonders, Azul, and Wingspan. There is also a tongue and cheek tournament for Rock, Paper, Scissors, but I don't really include that in the count.
Scythe: I played this for the first time, and attended most of the demo. I did exceptionally poorly in the game, but found it interesting and learned how many of the mechanics worked. My difficulty with the game is that I missed a key part of the demo where specifics for end game scoring was discussed. During my game, I tried to fake it by observing what others were doing. That didn't work, but I had fund and want to try the game again.
Sagrada: This is another game I played for the first time. It is a light and fairly quick game. It is a dice drafting game where one lays down colored dice on a board in a required pattern (to make a stained glass window pattern). There are rules concerning the numbers and colors of the dice in each placed tile. I enjoyed playing it, but I experienced little bits of frustration when I would forget about a specific rule on dice placement. I did respectably, only losing by about 10% (the scores were 49, 49, and 45). I think this is a game with wide appeal to both people who play a lot of boardgames and those are more casual in the hobby.
7 Wonders: I played two pick up games of this, and it is one of my favorite games. My copy of the game is well used -- the box is falling apart and needs, as my friend Matt said, "some tape love".
Azul: I recently learned this game and, playing for the third time ever, had my worst score (I made a serious misplay that resulted in getting stuck with the maximum penalty in a game round). This is another game that is relatively short and has wide appeal to include casual boardgamers.
Wingspan: I brought my recently purchased copy to play at Prezcon. I absolutely love this game. It has engine building mechanics which I enjoy, has a limited number of decisions to make during one's turn that speeds up play, and has well made game components. The game designers also put a lot of research and effort to fully develop the birdwatcher theme. Cards are beautifully illustrated, the flavor text provides short facts about the birds, and the mechanics feel right to what the birds actually do in real life. Playing the game with Prezcon gamers put the game through a kind of playtesting wringer. Small corners of the rulebook needed to be investigated for clarity (example: the use of a "wildcard" feature and its interactions with other parts of the gamee), and we identified one typo in one of the goal cards (the Photographer goal, for anyone familiar with Wingspan, appears to be missing information). The scores were also very different from the previous games I had played. In my previous games, winning scores ranged from 77 to 81. In this game, 74 was the lowest score, second was 95, and 108 was the winner. Players pretty much play in parallel (there are no "screw with your opponent" mechanisms), and everyone at the table did a good job in building the bird collecting engines. I expect to be able to get at least one more game of this in, this week.
Monday, January 21, 2019
Marscon by Train
My wife and I decided to travel to Marscon by train this year. Marscon is a "weekend long party for people who enjoy Science Fiction and Fantasy" to quote the event's website. In the last several years since we moved to Northern Virginia/Washington DC metro area, we have driven to Williamsburg, where Marscon is held. According to Google Maps, one can drive from our home to the Marscon hotel in as little as two hours and forty minutes. This is the most optimistic estimate Google Maps gives and assumes that we leave at 10:00 PM on a Monday. With the convention being on a weekend,
however, we usually left for the convention around 4:00 PM after work -- along with everyone else leaving Washington for the weekend. The drive therefore took much longer and often involved in transit adjustments of routes, sitting in traffic, comparing different GPS programs' directions, and shaking heads at other drivers. A four hour drive was typical, and some drives could last longer than five hours. We always arrived at Marscon with drive frazzled nerves.
Our principal goal in taking the train, therefore, was to have an easier time getting there and getting back. We knew it would take longer, but we wanted to arrive fresh and energetic for Marscon. Still, I was curious just how much in time and money we were paying for that improved experience. That is part of what I am outlining in this post.
Money: We bought Amtrak tickets during a late November weekend sale. The price per round trip ticket was $48, or $96 for two people. Because we don't live in the city, we also had to drive from Loudoun County (the outer suburbs) to my office in McLean, Virginia where I would park my car for the weekend. I probably used about a gallon of gas driving their and back, so that cost was about $2.60. Parking was free. We would then take the Metro from there to Union Station. Metro fare, because we were travelling during non-peak hours, was $3.85 per person each way. My metro fare (but, not my wife's) is discounted by about one third through a program at work, so our total for both of us was $12.86. Once arriving at Williamsburg, we needed to take a Lyft to the hotel.
It was a short drive of just a few miles. We paid $11, including tip (a
friend dropped us off at the train station for our return journey).
Our total monetary cost was therefore $122.46 (train fare + gas + metro fare + ridesharing). For comparison, I estimate gas cost to run at about $25 based on the current price of gas, my car's mileage, and the round trip distance our most likely routes. Taking the train was therefore about $97 more expensive for two people travelling -- the cost difference coincidentally being nearly the same as the Amtrak tickets themselves.
Time: To give ourselves plenty of time to catch our 2:30 PM train, we left our house at 12:00 noon. We arrived, after driving to my work, parking my car, and taking the Metro, at Union Station at 1:30 PM. This gave us plenty of time to eat lunch at Union Station and wait for the train. We could have left later, but it felt better having extra time in case anything went wrong with finding parking at my office (there was a small possibility of there being no parking) or something going awry with the Metro (also a possibility). The train arrived in Williamsburg at 6:40 PM. Our Lyft driver dropped us at the hotel at 7:00 PM sharp, so our door to door travel time was seven hours. Our return trip door to door was from 5:00 PM to 10:45 PM, an improvement of more than an hour (this also included picking up fast food dinner to eat on the train. For comparison, I estimate that it would have taken us about four and a half hours to drive down (including stopping for dinner -- remember that our train door to door time also included time spent eating lunch) and three and a half hours to drive back. The total door to door times there and back would be 12 hours and 45 minutes by train and eight hours by car. Clearly, driving gets us there and back quicker.
Convenience: This is what we were paying for in terms of time and money. The principal convenience for us was that neither one of us had to drive. I actually worked on the train for about
three hours (this is what allowed us to leave so early in the day). Later on the trip, knowing that I would be staying up late each night during the weekend, I took a nap. We also both read. We couldn't have done any of these things in the car. The train also afforded us space to get up and walk around. Another bonus convenience was that we didn't have to search for a parking space at the hotel. The hotel parking lot is always full (Marscon had nearly 1500 attendees this year, and regularly sells out the hotel). Our Lyft driver delivered us to the front lobby door of the hotel, and we simply walked in.
We did have to pack lighter than we have in previous years. Instead of packing a car full of luggage, games, and party supplies (we sometimes host room parties), we limited ourselves to one piece of luggage each. The only limitations this created was that I needed to be choosy about the number of board games I brought (I brought four, instead of a giant stack of them) and that we couldn't host a room party.
Conclusion: We loved our train experience going to Marscon. The train was comfortable, we arrived refreshed and ready to go for our weekend long party (and were able to join friends Friday night just as they were sitting down to dinner). The train also proved to be timely in it schedule. We arrived just 15 minutes late to Williamsburg and arrived 10 minutes early on our return to Washington, DC. We also had the bonus of visiting Union Station, which is a gorgeous building. The convenience and experience was worth the extra cost for us. The extra time was offset for me by being able to make good use of the time (using the train's wifi or my phone's mobile hotspot to connect for work for several hours). In future, I will always look at the train as a good option for journeys to Hampton Roads (train stations in Williamsburg, Newport News, and Norfolk). For people who live in the city, this is an even better mode of travel because of the train's location downtown. Even if you live in the suburbs, like we do, I encourage you to consider taking the train to your destination.
Our principal goal in taking the train, therefore, was to have an easier time getting there and getting back. We knew it would take longer, but we wanted to arrive fresh and energetic for Marscon. Still, I was curious just how much in time and money we were paying for that improved experience. That is part of what I am outlining in this post.
Time: To give ourselves plenty of time to catch our 2:30 PM train, we left our house at 12:00 noon. We arrived, after driving to my work, parking my car, and taking the Metro, at Union Station at 1:30 PM. This gave us plenty of time to eat lunch at Union Station and wait for the train. We could have left later, but it felt better having extra time in case anything went wrong with finding parking at my office (there was a small possibility of there being no parking) or something going awry with the Metro (also a possibility). The train arrived in Williamsburg at 6:40 PM. Our Lyft driver dropped us at the hotel at 7:00 PM sharp, so our door to door travel time was seven hours. Our return trip door to door was from 5:00 PM to 10:45 PM, an improvement of more than an hour (this also included picking up fast food dinner to eat on the train. For comparison, I estimate that it would have taken us about four and a half hours to drive down (including stopping for dinner -- remember that our train door to door time also included time spent eating lunch) and three and a half hours to drive back. The total door to door times there and back would be 12 hours and 45 minutes by train and eight hours by car. Clearly, driving gets us there and back quicker.
Convenience: This is what we were paying for in terms of time and money. The principal convenience for us was that neither one of us had to drive. I actually worked on the train for about
| Work supervisor |
We did have to pack lighter than we have in previous years. Instead of packing a car full of luggage, games, and party supplies (we sometimes host room parties), we limited ourselves to one piece of luggage each. The only limitations this created was that I needed to be choosy about the number of board games I brought (I brought four, instead of a giant stack of them) and that we couldn't host a room party.
Conclusion: We loved our train experience going to Marscon. The train was comfortable, we arrived refreshed and ready to go for our weekend long party (and were able to join friends Friday night just as they were sitting down to dinner). The train also proved to be timely in it schedule. We arrived just 15 minutes late to Williamsburg and arrived 10 minutes early on our return to Washington, DC. We also had the bonus of visiting Union Station, which is a gorgeous building. The convenience and experience was worth the extra cost for us. The extra time was offset for me by being able to make good use of the time (using the train's wifi or my phone's mobile hotspot to connect for work for several hours). In future, I will always look at the train as a good option for journeys to Hampton Roads (train stations in Williamsburg, Newport News, and Norfolk). For people who live in the city, this is an even better mode of travel because of the train's location downtown. Even if you live in the suburbs, like we do, I encourage you to consider taking the train to your destination.
| The smiles remained upon our arrival in Williamsburg |
Tuesday, March 27, 2018
Types of Traveling
Jodi and I have been traveling again, this time in Belgium and the Netherlands. We were talking last night about the people with whom we interact while traveling. When people idealize travel, they describe interactions with locals and learning about a place through conversations with the people who live there. For the most part, this is not our experience. Staying in hostels, we interact more with young travelers, the type of people who have a backpack and passport and are exploring the world. I see our interactions as an insular experience. We talk with like minded people, even though they are from all over the world. The conversations, however, are very satisfying. These conversations by themselves don’t constitute the type of experience in idealized travel. They don’t involve learning about a place and its people.
We do, however, learn about the places we visit through our exploration of the environment in which people live. We go beyond where just tourists visit. We walk around neighborhoods in which people live, we shop in grocery stores, and we figure out how people get around. A few days ago in Antwerp, for example, we walked around a Moroccan neighborhood for an hour and a half. Our eventual goal was to find a place for dinner, but in that time, we learned more about who is a resident of Antwerp. In Antwerp and Rotterdam, we have learned how to get around the cities. In Antwerp, we tried a bike share program (Velo Antwerpen) for the first time. Bicycles are everywhere in that city, and there are dedicated bike lanes on many of the roads, and traffic signals aimed specifically at bikes. It provides a fast way around the city and a different view that is close to the street. In Rotterdam, we navigated the public transport system of buses, trams, and metro trains. Some of our travels were done during rush hour so that we were mingling with commuters on their way home. We learned about the experience of a Rotterdam resident through a brief shared experience.
In addition to conversations with fellow travelers and venturing beyond tourist experiences, we learn quite a bit about the history of the places we visit through visiting the types of places tourist and visitors go. This enables us to learn about the history and cultural heritage of a place and its people. I also, personally, enjoy experiencing directly places that I have previously read about. I think combining all three types of experiences produces a satisfying and worthwhile journey that I can share with others — other travelers, and friends and family back home.
We do, however, learn about the places we visit through our exploration of the environment in which people live. We go beyond where just tourists visit. We walk around neighborhoods in which people live, we shop in grocery stores, and we figure out how people get around. A few days ago in Antwerp, for example, we walked around a Moroccan neighborhood for an hour and a half. Our eventual goal was to find a place for dinner, but in that time, we learned more about who is a resident of Antwerp. In Antwerp and Rotterdam, we have learned how to get around the cities. In Antwerp, we tried a bike share program (Velo Antwerpen) for the first time. Bicycles are everywhere in that city, and there are dedicated bike lanes on many of the roads, and traffic signals aimed specifically at bikes. It provides a fast way around the city and a different view that is close to the street. In Rotterdam, we navigated the public transport system of buses, trams, and metro trains. Some of our travels were done during rush hour so that we were mingling with commuters on their way home. We learned about the experience of a Rotterdam resident through a brief shared experience.
In addition to conversations with fellow travelers and venturing beyond tourist experiences, we learn quite a bit about the history of the places we visit through visiting the types of places tourist and visitors go. This enables us to learn about the history and cultural heritage of a place and its people. I also, personally, enjoy experiencing directly places that I have previously read about. I think combining all three types of experiences produces a satisfying and worthwhile journey that I can share with others — other travelers, and friends and family back home.
Saturday, March 17, 2018
We Are In This Together: Correlian Shipyards
Throughout the Corellian Conflict, as
the rebel uprising has come to be called, The Empire's heroes have
extended beyond just those piloting starfighters and the crews of
captilal ships. Legions of workers, diplomats, and others have done
their part to bring the conflict to an end. These people, who give
their time and effort selflessly, include workers at the Corellian
Shipyards. Since the conflict began, the shipyards have been in
constant operation with refits, repairs, and construction. Selfless
workers in pipefitter Quaxx Mairen. Quaxx has been working double
shifts since the Conflict began.
“I don't see my family hardly,
anymore, but I think it's worth it”, Quaxx shared with the Imperial
Press Corps. “We are making a difference in the figth to keep
people safe and secure. When I get home, and see my daughter sound
asleep – safe, and free from rebel chaos, that's when I know what I
am doing is right”.
Well said, Quaxx! He and thousands of
others at the Corellian Shipyards provide an example to all Imperial
citizens. The fight continues, not just on the battlefields above
systems, but in the homes of everyone. The fight is won when each of
us does our job and contributes our share to the united effort to
expel rebels and their chaos.
In other news, Grand Moff Tarkin has
been summoned to Corellia. Admiral Sloane has been rotated to
Coruscant where she will provide technical leadership at the Imperial
Starfighter School of Excellence. The rebel villain Ackbar is
rumored to be leading a fleet to Corellia.
Sunday, February 25, 2018
Prezcon Days 5, 6, and a Bit of 7: More People, More Games
It is Sunday morning on the last day of Prezcon. The weekend's bring 8:00 AM tournament games, so I am taking time between my 8:00 and 10:00 game to sit by the pool again.
The weekend brings lots more people to the convention. The crowds in the tournament room and open game room noticeably increased on Friday morning. This includes a lot of families, so that women are better represented (see my previous post for my reflections upon this earlier in the week) and lots of kids. During my Friday morning Lords of Waterdeep game, a mother received a call from her kids' school system inquiring about their absence. She responded to the call indicating that her son and daughter were absent due to attendance at a family event (Prezcon) After she finished the phone call, I and the other players started calling her "Cool Mom". If a parent is going to pull their kid from school for a day or two, Prezcon is a great event to do it. Board games involve the application of math skills, decision making, and analysis. It also provides young people a chance to interact with adults who are not their parents in a safe environment.
Since Friday, I have played a dozen games. I haven't done well from a competitive standpoint, but I have had lot of fun. This included one finals, one semifinals, several tournament heats, and open gaming.
I finished fifth in the finals of History of the World. I experienced a little bit of bad luck early in the game, but played well until the last two turns when I lost focus on what I was doing and made some boneheaded mistakes. It's a long game (five hours for a six player game), and I can get tired. There was also a little bit of arguing among two other players in the middle of the game about how to correct a mistake one of the players made. It required the intervention of the gamemaster to adjudicate the situation, which upset him a bit. It was an argument between two players who are lawyers in "real life", so what can I say?
I missed advancing to the Castles of Burgundy finals by one point: 213 to 212. The game was a lot of fun, and with all of our scores above 200 points, we all knew what we were doing. I learned more about the game and the planning elements that actually do exist. While I have approached the game as a series of tactical decisions based on what currently appears on the evolving game board, better players have looked at the layout of their own board, accounted for how many tile pieces exist in the entire game, and designed a plan from the start. They also pay more attention to what other players are doing and employ blocking others as a secondary strategy to their own plan. It is fascinating. I also learned that missing the finals had a good element to it. The woman who beat me by a point later relayed to me that the final game took four hours (Burgundy is normally just over two hours) as people carefully considered what they did. The finals also immediately followed the semis, so people in the finals played a high concentration game for over seven hours.
I have also played a game of Conquest of Paradise, two games of 7 Wonders, and Liar's Dice. My best finish in each game has been second place (I have one more heat of 7 Wonders later this morning). These are both neat games. Conquest of Paradise plays in one to two hours and almost always has a dramatic finish. 7 Wonders plays in 30 to 40 minutes, is a pretty game, and involves lots of interesting decisions. It is one of my favorites. Liar's Dice is a hoot, plays quickly, and just involves basic math and bluffing. I introduced a couple of people to the game, lost my tournament game, and won a pick up game.
In open gaming, I played with Matt J and Mike M, and Twiggy. I learned Glory to Rome (wasn't excited about it) and Madeira (very enjoyable game that reminds me Caverna). The open gaming room was packed throughout the weekend. Tara G and I also discussed her idea of having an advance Meetup type of communication before the convention for people to schedule games in the Open Gaming room. We both like Prezcon tournaments because it guarantees play of certain games because those games are scheduled. Open gaming is a bit hit or miss. I can bring my favorites down to the Open Gaming room, but it is like a board gaming bar. One wades in, looks for opportunities to play, and instead of hooking up, finds people to board game with. As I remarked earlier in the week, it can be awkward. There are also missed opportunities with multiple people wanting to play the same game (such as my Prezcon friend Paul's and my desire to play Lewis & Clark), but not being able to coordinate a time during the convention. Communication via Facebook, or on the Prezcon website, or other method might help that effort along.
As is the case every year, I declare Prezcon a success. I am happy that it is going strong in its 25th year. It is a much bigger event than the first one I attended in 1994.
The weekend brings lots more people to the convention. The crowds in the tournament room and open game room noticeably increased on Friday morning. This includes a lot of families, so that women are better represented (see my previous post for my reflections upon this earlier in the week) and lots of kids. During my Friday morning Lords of Waterdeep game, a mother received a call from her kids' school system inquiring about their absence. She responded to the call indicating that her son and daughter were absent due to attendance at a family event (Prezcon) After she finished the phone call, I and the other players started calling her "Cool Mom". If a parent is going to pull their kid from school for a day or two, Prezcon is a great event to do it. Board games involve the application of math skills, decision making, and analysis. It also provides young people a chance to interact with adults who are not their parents in a safe environment.
Since Friday, I have played a dozen games. I haven't done well from a competitive standpoint, but I have had lot of fun. This included one finals, one semifinals, several tournament heats, and open gaming.
I finished fifth in the finals of History of the World. I experienced a little bit of bad luck early in the game, but played well until the last two turns when I lost focus on what I was doing and made some boneheaded mistakes. It's a long game (five hours for a six player game), and I can get tired. There was also a little bit of arguing among two other players in the middle of the game about how to correct a mistake one of the players made. It required the intervention of the gamemaster to adjudicate the situation, which upset him a bit. It was an argument between two players who are lawyers in "real life", so what can I say?
I missed advancing to the Castles of Burgundy finals by one point: 213 to 212. The game was a lot of fun, and with all of our scores above 200 points, we all knew what we were doing. I learned more about the game and the planning elements that actually do exist. While I have approached the game as a series of tactical decisions based on what currently appears on the evolving game board, better players have looked at the layout of their own board, accounted for how many tile pieces exist in the entire game, and designed a plan from the start. They also pay more attention to what other players are doing and employ blocking others as a secondary strategy to their own plan. It is fascinating. I also learned that missing the finals had a good element to it. The woman who beat me by a point later relayed to me that the final game took four hours (Burgundy is normally just over two hours) as people carefully considered what they did. The finals also immediately followed the semis, so people in the finals played a high concentration game for over seven hours.
I have also played a game of Conquest of Paradise, two games of 7 Wonders, and Liar's Dice. My best finish in each game has been second place (I have one more heat of 7 Wonders later this morning). These are both neat games. Conquest of Paradise plays in one to two hours and almost always has a dramatic finish. 7 Wonders plays in 30 to 40 minutes, is a pretty game, and involves lots of interesting decisions. It is one of my favorites. Liar's Dice is a hoot, plays quickly, and just involves basic math and bluffing. I introduced a couple of people to the game, lost my tournament game, and won a pick up game.
In open gaming, I played with Matt J and Mike M, and Twiggy. I learned Glory to Rome (wasn't excited about it) and Madeira (very enjoyable game that reminds me Caverna). The open gaming room was packed throughout the weekend. Tara G and I also discussed her idea of having an advance Meetup type of communication before the convention for people to schedule games in the Open Gaming room. We both like Prezcon tournaments because it guarantees play of certain games because those games are scheduled. Open gaming is a bit hit or miss. I can bring my favorites down to the Open Gaming room, but it is like a board gaming bar. One wades in, looks for opportunities to play, and instead of hooking up, finds people to board game with. As I remarked earlier in the week, it can be awkward. There are also missed opportunities with multiple people wanting to play the same game (such as my Prezcon friend Paul's and my desire to play Lewis & Clark), but not being able to coordinate a time during the convention. Communication via Facebook, or on the Prezcon website, or other method might help that effort along.
As is the case every year, I declare Prezcon a success. I am happy that it is going strong in its 25th year. It is a much bigger event than the first one I attended in 1994.
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